Prop People

2-channel video installation. 12 min. 2018.

Sophia Ioannou Gjerding Prop People Kunsthal Aarhus


Sophia Ioannou Gjerding Prop People Kunsthal Aarhus


Sophia Ioannou Gjerding Prop People Kunsthal Aarhus


Sophia Ioannou Gjerding Prop People Kunsthal Aarhus


Sophia Ioannou Gjerding Prop People Kunsthal Aarhus



Photos from installation at Kunsthal Aarhus, DK. Photo by Adrian Delafontaine:


Sophia Ioannou Gjerding Prop People Kunsthal Aarhus


Sophia Ioannou Gjerding Prop People Kunsthal Aarhus


Sophia Ioannou Gjerding Prop People Kunsthal Aarhus


Photos from installation at Kunsthal Aarhus, DK. Photo by Kaare Viemose:


Sophia Ioannou Gjerding Prop People Kunsthal Aarhus


About the work, written by curator Iben Bach Elmstrøm:

Gjerding has created a total installation, where images collide physically in front of the viewer through two video projections, that uses older film-sets’ rear projection techniques. In the work, we face a number of props, animals, and characters that together form a surreal narrative, where reality is constantly exceeded through new virtual spaces.

In the work, we meet a recognizable hybrid creature that balances between being a lion and a dog. A fusion of two species on each side of Man: the dog symbolizes the domesticated animal that has evolved in line with human needs and the lion represents the wild beast. Gjerding has also worked in clay, producing different versions of the ‘Ocarina’, a whistling instrument that is thought to have been developed over 12,000 years ago and belongs to one of the oldest instrument families. The whistle has several symbolic meanings in the work and is linked to one of the characters, the figure Princess Zelda, originally a character from the video game ‘Legend of Zelda’. Gjerding has worked with how Zelda is a mix between a prop and a person and thus balances between being passive and active.

The work stimulates a range of unthinkable situations and linguistic fusions, such as a lively glass eye inserted in Zelda and the Lion Dog. The glass eye was originally a 3D rendering of a 1920s glass eye that was used for war veterans with facial injuries. By forcing different references, eras, and realities together, Gjerding dissolves the relationship between prop and individual, prosthesis and body, as well as surface and content.



Credits:

Script, 3D animation, camera, editing: Sophia Ioannou Gjerding
3D animation, dog/lion: Karsten Kjærulf-Hoop
CG Generalist, dog/lion: Lars Hemmingsen Nørgaard
Sound editing: William Kudahl
Music production, "Pigtails, pink nails, panic": Sara Tholander
Voice 1, Zelda: Aoife Slevin
Voice 2: Wendy Waggnorr
Ocarina melody: Johanne Buus Andersen

Thanks to:
Mini Tech
Aarhus Filmværksted
Bastian Leonhart Strube
Mark Tholander
Claus Rasmussen

The work has been supported by Open Workshop: department of The Animation Workshop.


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